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Game Design and Development: Introduction to the Game Industry read online TXT, EPUB, FB2

9780131687431


0131687433
For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.", The electronic game industry now dominates home entertainment around the world. Find out what it takes to have a career in the game industry, designing and developing your own computer and console games. Introduction to the Game Industry gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game. Introduction to the Game Industry teaches you: The history of electronic games and the platforms on which they were and are currently played. The steps involved in taking a game from initial concept to finished product. The functions and tasks of the various team members involved in building a game. How management develops game schedules and budgets. What is involved in marketing games to the public. How to prepare for a job in the game industry. This book is filled with tools to help you move beyond simply learning concepts and help you apply them. These tools include: In the Trenches Tutorials: Apply concepts and learn by doing. Exercises: Assignments show you how to employ your new skills. Discussion Topics: Consider how what you learn can be applied in new and creative ways. The Companion Web site (www.prenhall.com/gamedev) includes: Additional testing materials and projects to reinforce book lessons. Links to additional topics and resources to assist you in your professional development. Book jacket.

Game Design and Development: Introduction to the Game Industry EPUB download

Each phase of design and construction is illustrated by one of 350 AutoCAD-generated details or explained with an example calculation.Readers' Favorite Book Awards (Biography) RUNNER-UP!This is a book with appeal for all architects and designers, because it addresses general principles such as holistic and integrated design, along with practical realities like affordability and energy codes.Suspicious ads, baffling newspaper headlines, fake Twitter, endless cat videos, insane TV shows where the presenters ask the same questions over and over--can we even hear ourselves think over the rising din?Particular emphasis is placed on practical matters, such as the construction of contracts, breach of contract, and contractual remedies.The Complete Guide to Game Audio, 3rdEdition can help.It begins with a mechanistic study of industrial importance on the pyrolysis of chlorinated alkanes.